Guns are a type of weapon that fire destructive projectiles incapable of self-propulsion. Once fired, these projectiles continue on their path until they hit something. Guns are broadly classified as either energy or ballistic weapon.
Energy weapons generally fire various forms of subatomic particles. The following energy weapon models are intended to appear in the game at launch:
- Behring Mk. V Laser Cannon
- A&R Fix-mount Plasma Particle Blaster
- Intergalactic Research Concepts Phased-Array Tachyon Cannon ("X-1")
- Quantum Cascade Laser
- Electron Gun
Ballistic weapons fire some form of hard ammunition. The following ballistic weapon models are intended to appear in the game at launch:
- Klaus & Werner Mass Driver Cannon
- ASD PN-21 Scattergun
- Behring "Ripper" GaussGun
- MaxOx 35mm Dredge Gun
- This weapon fires armor-piercing sabot rounds
Guns may be able to accept modifiers such as silencers, coolers, or overclockers.
The developers feel that the number of gun models should be kept to a lower number initially based on their experience with the Wing Commander series. In the earlier games, I and II, the gun loadouts were more memorable and players were likely to have a favorite loadout, but in III and later, players were much less likely to even remember what loadout a specific fighter had.
The intention is to build a few iconic gun types and then add more over time, particularly similar weapons by other companies or subordinate models of existing guns. The introduction of a truly new gun, such as a particle cannon, would be treated as a major event in the game world.